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Manuals...  Not as detailed as I'd like but hopefully enough to get you started.

Rot4Chaoscope.

Filenames and directories use conventions dependent on the mode of operation -- single file or sequence, as outlined on the home previous page.

The default input directory for all project files is C:\Program Files\Chaoscope\projects.

Output files for single axis rotations will always be saved in the same directory as their input file and will prompt for confirmation if overwriting an existing file. Output single filenames use the old file name and an append notation eg '_Q for a single axis quaternion rotation or '_L' and '_R' for a stereo pair.

The default directory for output files of animation sequences is C:\Program Files\Chaoscope\batch_processing, a directory on my system. If it is not present you must choose, using the 'Sequence storage' window. It requires a filename which will be used as a base to which is appended 'Q_' or 'L_' and R_', and an additional six digit number as used by Ani4Chaoscope. (The notations are 'A_' or 'RA_' and 'LA_' if a existing sequence is the input.) HINT: enter '.csproj' as a save as filename and your new sequence will be just  Q_000000, Q_000001 etc. If you enter a name with a number sequence you'll get a buildup of digits eg test000000Q_000000.csproj.

Entry of values.  Program angles are entered in degrees. For interest, if you examine a Chaoscope project file the rotation entry has four numbers -- the X, Y & Z vectors specifying the rotation axis and a rotation angle in radians, not degrees. Values can be calculated eg if you need 2.5 seconds of 25 fps video simply enter 2.5*25 for 'Number of frames'. if you need a two and a half time round spin enter 2.5*360 for a rotation.

Use of F%. During calculations for sequences of new project files, F% is the internal program index to the 'frame number', thus program parameters incorporating F% provide values which vary from frame to frame at runtime. At its simplest, a sequence of 180 frames using 2*F% for a rotation will yield two degrees per frame and thus a full turn -- equivalent to entering 360 in the first place. Things can get very interesting using transcendental functions. Oscillations rather than rotations are possible. For further information see the Examples section.

Col4Chaoscope

Filenames and directories   As with Rot4Chaoscope the default input directory for all project files is C:\Program Files\Chaoscope\projects and the handling of outfiles, which are always sequences, is similar, eg a base name plus a mode specific appendage plus a six digit number.

Input and Output name can have the name -- a 'dummy.project' file is created as an intermediate. As Col4Chaoscope can not modify both speed and angle gradient colors in one pass, this feature can be put to good use by being able to specify a 'A_' sequence as an input, make color changes, and save the output back ready for a second pass.

Entry of values   The number of new frames based on a single project can be entered as described above. If the input is an existing sequence the output will have the same number of frames. Other parameters are entered in 'degrees' or expressions containing F% which will be evaluated for each frame. The 'hue' shift is the value the all colors will change across the available frames. The 'map' shift moves the color map (internally expanded to 360 entries) to the side, wrapping lost values to the other end. The 'FX' shift operates for only some effects, eg the default Z: 'zebra', specifying how far the repeating pattern of black lines will shift. Its default illustrates the use of a calculated transendental value -- 45*SINRAD(6*F%) oscillates the lines back and forth six times over 360 frames.

Draft2Final

The default input directory for all project files is C:\Program Files\Chaoscope\projects.

Output files for single axis rotations will always be saved in the same directory as their input file and will prompt for confirmation if overwriting an existing file. Output single filenames use the old file name and an append notation eg '_Q' for a single axis quaternion rotation or '_L' and '_R' for a stereo pair.

The default directory for output files of animation sequences is C:\Program Files\Chaoscope\batch_processing, a directory on my system. If it is not present you must choose, using the 'Sequence storage' window. It requires a filename which will be used as a base to which is appended 'Q_' or 'L_' and R_', and an additional six digit number as used by Ani4Chaoscope. (The notations are A_ or RA_ and LA_ if a existing sequence is the input.) HINT: enter '.csproj' as a save as filename and your new sequence will be just  Q_000000, Q_000001 etc. If you enter a name with a number sequence you'll get a buildup of digits eg test000000Q_000000.csproj.

Entry of values.  Program angles are entered in degrees. For interest, if you examine a Chaoscope project file the rotation entry has four numbers -- the X, Y & Z vectors specifying the rotation axis and a rotation angle in radians, not degrees. Values can be calculated eg if you need 2.5 seconds of 25 fps video simply enter 2.5*25 for 'Number of frames'. if you need a two and a haft time round spin enter 2.5*360 for a rotation.

Use of F%. During calculations for sequences of new project files, F% is the index to the 'frame' number, thus program parameters incorporating F% provide values which vary from frame to frame at runtime. At its simplest, a sequence of 180 frames using 2*F% for a rotation will yield two degrees per frame and thus a full turn -- equivalent to entering 360 in the first place. Things can get very interesting using transcendental functions. Oscillations rather than rotations are possible. For further information see the Examples section.

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